8/5/2023 0 Comments Black squad game engineBloom is now forced on to prevent exploiting differences in fog brightness.Motion Blur is now scalable via a slider.The sharpening has been designed to get more detail to pop out of textures and micro detail in the game, while compensating for TAA blur. Enabled Screen Space Reflections at High and Epic Post Process Quality.It includes the motion blur slider, screen sharpening slider, lens flare toggle, and 3 new settings: Brightness, Contrast, and Saturation. Added a texture Anisotropic Filtering slider.Reworked many texture mip settings to improve visual quality at both low and high settings.This change should be a massive help for lower-spec cards, allowing you to free up more room on the GPU, rather than having a fixed texture pool size. Improved the scaling of texture streaming, allowing the user to have better control over how much VRAM is dedicated to textures, with a visual representation of the texture pool size relative to the total memory available on their hardware. They greatly improve the quality of small detail shadows in the environment when enabled, such as on small rocks and individual blades of grass.
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